fallout 2 canon endings

At least some of them survived to reappear in Nuka-World, but they did have outposts outside of SF, so even if the Chosen One slaughtered everyone in their main base, there'd still be some members to carry on the cause. The Hub disperses before the might of the mutant army and will never recover. In 20 years, the Steel Plague devastates the newly formed New California Republic, and starts a Dark Age that could last a thousand years. However, more endings are available if one was able to spare General Barnaky or make it to the Calculator with a 100% Good Karma squad member. Is there a way to finish this quest with all the rewards, namely exp, without getting Made Man title and getting the canon ending? An example of dumb mode in Fallout 2 Image: Black Isle Studios/Interplay Productions However, if you’re an idiot, approaching the Master yields only one dialogue option: to … You march into the desert sands, leaving the shattered corpse of the Overseer behind you, never to return to the Vault. Finally, the Wrights was stated to be one of the two major factions in New Reno by 2281 so they need to be the ones in control of NR BUT they must not have access to the SAD or they'll demolish the city. Fallout 2 isn't exactly my favorite of the series but its one I've put a lot of hours in and as part of the writing team for Project Arroyo, I've been trying to help make the logical conclusions for the game's endings. Fallout: New Vegas establish this ending as canon. Kill Decker without doing any quest for him. You managed to destroy the Vats, then you killed the Master before he could realize his twisted plans. There are endless locations for Fallout games that Obsidian could make great, though. Considering the NCR has expanded north between 2241 AND 2281, it wouldn't make sense for the Den to be a thriving hub of slavery, Modoc: "Make peace between Modoc and the Slags. He profits the most, and continues to increase the size of his casino, and the scope of his power, until he chokes to death while eating some. The endings are influenced by the choices the player has made during the course of the game. The Mordinos and Salvatores have no power or practically none since Jet is now curable and the Enclave, who were supplying the Salvatores, was crippled. Arroyo: "Complete the game and leave the elder alive". Redding: "Sell the excavator chip to LeBarge". Your mission beneath the Cathedral is successful. With the background picture being a gallows behind Killian with shadows of dead men hanging from it. The third ending is more bittersweet: humans and mutants continue to live peacefully until their mine runs dry, and the town disperses with their economical backbone gone. "Fallout 2 Secret Ending" - Haunted Gaming (CREEPYPASTA) This was migrated from the Creepypasta wiki. Below are the available ending cutscenes in Fallout. They are a scourge that lasts for years, until a rebel army of mutants brings them down. After several elections, they find they cannot be governed by a single person and create a guiding council. Fallout: New Vegas establishes this ending as canon. 3 General Barnaky sacrifices his brain. This ending is bugged and does not appear in the game. Fallout 2: A Post Nuclear Role Playing Game is a turn-based role-playing open world video game developed by Black Isle Studios and published by Interplay Productions in October, 1998. Good Ending Killap's Fallout 2 Restoration Project: http://falloutmods.wikia.com/wiki/Killap's_Fallout_2_Restoration_Project If you choose Yes Man's ending in NV you see the courier in a Vault 21 jumpsuit thus we can infer that YesMan's ending is indeed the canon one. 2 The Brotherhood of Steel, under new leadership after the death of Rhombus, becomes an overzealous, techno-religious dictatorship. In 20 years, the Steel Plague devastates the newly formed New California Republic, and starts a Dark Age that could last a thousand years. Accept the quest to spy on the Cathedral (it is not able to be completed), or enter the, Aradesh grieves for his slain daughter, Tandi, but eventually builds Shady Sands into a respected community which is prosperous for many years, before his untimely death at the hands of a. Tandi takes control of Shady Sands after the death of her father, Aradesh. The inhabitants of the town become wealthy and famous. These are the available ending cutscenes in Fallout 2. They were changed because the marketing department decided at the last minute that the game had to "reward good and punish bad".[1]. Your actions today will influence the outside world for years to come. Fallout: New Vegas establishes this ending as canon. first one is considered canon according to Fallout 2's manual According to New Vegas, the Bishop family is still running but New Reno is run by the Wrights and Van Graffs. A state-of-the-art subreddit from Vault-Tec. The city remains orderly but small, as travelers steer away from his rigid sensibilities. In Fallout 2, after you beat the game you can continue playing. Here's why: New Vegas states that despite still being a cesspit, New Reno has some affiliation with the NCR so the Bishops still have some power. While featuring a considerably larger game world and a far more extensive storyline, it mostly uses similar graphics and game mechanics to those of Fallout.. Hubologists: There is no canon ending for the Hubologists but since either ending involves them dying, up to you. Canon Endings. The Pasta. Mr House's ending: As far as I know about the rules of Fallout, Mr House's ending can't be canon. Sawyer's Fallout role-playing game, which I know are non-canon, but they still count for something. Let the Calculator self-destruct. Doing so allows Redding to join the NCR. Shortly afterwards, the Raiders regroup and attack Shady Sands, burning the small community to the ground. They form a business selling this technology to other towns. San Francisco: There is no canon ending for SF but the good ending involves sparing the Shi. Vault 13: There's no canon ending. Minutemen/truce (allegedly) if you look at the canon information it makes you see a far clearer picture. Fallout 2 and Fallout: New Vegas establish this ending as canon. The death of the Master was the first major step towards ending his mad dream of conquest and enforced peace, but it is the destruction of the. 4 Player kills the Calculator or allows the Calculator to die when timer runs out. New comments cannot be posted and votes cannot be cast. I dont think the Railroad ending is the good one. The mutants are slowed, but not stopped, by the brave defenders of Junktown. Barely human carrion feeders pick over the Followers' remains. The Brotherhood of Steel repels the first wave of a mutant invasion, but a. There's an ending where Railroad, BOS and Minutemen survive and the institute is destroyed. The canon ending, however, is the one where the Calculator is destroyed. Enter Shady Sands after 230 days have passed. Only a single question remained unanswered: What happened to. So many of Reno's endings involve one family wiping the others off the map, so they seem to have created an entirely new option where the Bishops and the Wrights and even the Bishop child achieve some of their goals but not all of them. After the mutant armies advance, they leave a truly dead city behind them. This page was last edited on 27 July 2018, at 05:08. Doing so allows Gecko and Vault City to form a truce or alliance. This was not written by me. Enter Necropolis after 110 days have passed or 30 days after killing all the super mutants at the watershed. The Brotherhood of Steel, under new leadership after the death of Rhombus, becomes an overzealous, techno-religious dictatorship. A really good hint at the canon ending for New Vegas is given in the slide sequence of Lonesome road. I have some news for you: The BOS in Fallout 3 - 4 is a not mention worthy BOS outpost (and also traitors / outcasts to the real BOS). Klamath: Nothing is said about Klamath but its assumed that Klamath is still thriving since Klamath Bob grew up and heard about the Chosen One. For instance, there's a Fallout 1 ending where the NCR is never formed, one where the BOS starts a dark age, and one where you become a super mutant and destroy Vault 13. how many endings in fallout new vegas. Kill both the Master and the Lieutenant before 140 days have passed. Pretty much the default ending for the game and one you always have to do. Pretty much your main quest since Fallout 3, New Vegas, and 4 establish this as canon, Myron: There's no canon ending for Myron but hearing about him and keeping him alive gives him the ending where he's stabbed to death. You march into the desert sands, leaving the Vault behind you. Broken Hills: "Help Marcus out in Broken Hills, recruit Marcus and keep him alive for the rest of the game". Enclave: "Destroy the oil rig". With Aradesh dead, and Tandi missing or killed, Shady Sands needs a new leader. Fallout: New Vegas implies that the third ending is Canon, though not much explanation is given. With the Master gone, his armies flee to the east in fear of retribution from the remaining normals. Takes precedence over the other endings. According to Fallout: New Vegas this is the canon ending, but it's bugged. The sequel to The Suffering defaults to beginning from the first game's neutral ending, although the good and evil endings also lead into the plot. The endings are influenced by the choices the player character made during the course of the game. Fallout 2, Fallout 3, and Fallout: New Vegas establish this ending as canon. 1 Good Reputation, A member of the Player's squad sacrifices their brain. The Desert Raiders pillage most of the northern parts of New California. by ; 12 October 2020 With Gizmo out of the way, Killian enforces his brand of frontier justice on Junktown.

All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Fallout 4 > General Discussions > Topic Details. Canon endings are marked with a darker background color. Help Marcus solve the issues in town like putting the mutant haters in jail. When the army finishes their brutal siege, nothing of Junktown remains. NCR and Vault 15: "Complete the deal between NCR and V15". In addition, "Impregnate either Mr. Bishop's wife or daughter and don't tell Mrs. Bishop to move on" or "Leave the Wright family in control, don't enter the Sierra Army Depot or become Made Man, and complete the murder quest". https://fallout-archive.fandom.com/wiki/File:Fo1_Mariposa_Ending.ogg, https://fallout-archive.fandom.com/wiki/File:Fo1_Cathedral_Ending.ogg, https://fallout-archive.fandom.com/wiki/File:Fo1_Mutants_Ending_01.ogg, https://fallout-archive.fandom.com/wiki/File:Fo1_Mutants_Ending_02.ogg, https://fallout-archive.fandom.com/wiki/File:Fo1_Necropolis_Good_Ending.ogg, https://fallout-archive.fandom.com/wiki/File:Fo1_Necropolis_Bad_Ending_01.ogg, https://fallout-archive.fandom.com/wiki/File:Fo1_Necropolis_Bad_Ending_02.ogg, https://fallout-archive.fandom.com/wiki/File:Fo1_Followers_Good_Ending.ogg, https://fallout-archive.fandom.com/wiki/File:Fo1_Followers_Bad_Ending.ogg, https://fallout-archive.fandom.com/wiki/File:Fo1_Shady_Good_Ending.ogg, https://fallout-archive.fandom.com/wiki/File:Fo1_Shady_Bad_Ending_01.ogg, https://fallout-archive.fandom.com/wiki/File:Fo1_Shady_Sands_Ending_NAR_21.ogg, https://fallout-archive.fandom.com/wiki/File:Fo1_Shady_Bad_Ending_02.ogg, https://fallout-archive.fandom.com/wiki/File:Fo1_Shady_Bad_Ending_03.ogg, https://fallout-archive.fandom.com/wiki/File:Fo1_Junktown_Killian_Ending.ogg, https://fallout-archive.fandom.com/wiki/File:Fo1_Junktown_Gizmo_Ending.ogg, https://fallout-archive.fandom.com/wiki/File:Fo1_Junktown_Mutants_Ending.ogg, https://fallout-archive.fandom.com/wiki/File:Fo1_Brotherhood_Good_Ending.ogg, https://fallout-archive.fandom.com/wiki/File:Fo1_Brotherhood_Bad_Ending.ogg, https://fallout-archive.fandom.com/wiki/File:Fo1_Endings_Invaded_Brotherhood.ogg, https://fallout-archive.fandom.com/wiki/File:Fo1_Hub_Good_Ending.ogg, https://fallout-archive.fandom.com/wiki/File:Fo1_Hub_Bad_Ending.ogg, https://fallout-archive.fandom.com/wiki/File:Fo1_Khans_Ending_01.ogg, https://fallout-archive.fandom.com/wiki/File:Fo1_Khans_Ending_02.ogg, https://fallout-archive.fandom.com/wiki/File:Fo1_Khans_Ending_03.ogg, https://fallout-archive.fandom.com/wiki/File:Fo1_Vault_Dweller_Ending_01.ogg, https://fallout-archive.fandom.com/wiki/File:Fo1_Vault_Dweller_Ending_02.ogg, https://fallout-archive.fandom.com/wiki/File:Fo1_Vault_Dweller_Ending_03.ogg, https://fallout-archive.fandom.com/wiki/File:Fo1_Vats_Ending.ogg, https://fallout-archive.fandom.com/wiki/File:Fo1_Vault_13_NAR_2.ogg, https://fallout-archive.fandom.com/wiki/Fallout_endings?oldid=2050759. But I'm not sure. I think that's the cannon ending though it's not my preferred ending. Your actions today will influence the outside world for years to come. If I had to make a guess, I'd say the Canon ending is the Warrior destroying the Calculator since without it the Midwestern Brotherhood would remain a smaller chapter and Lyons comment about it “hitting hard times” makes sense and fits the ending. About Vault 13: I heard that Avelone's Bible is not canon. Pretty much the default ending for the game and one you always have to do. New Reno: Now this one is tricky. This allows the Brotherhood to capture Vault 0 and use it as its primary base of operations. The Pacific Northwest There is no such thing as a canon ending There is some canon in Fallout. Doing this will allow Modoc to flourish and survive the drought. The Vault Dweller's memoirs establish this ending as canon. New Reno: Now this one is tricky. Doing so allows the Den to flourish. The "Good Ending" for Gecko and Vault City is an alliance between the two that helps curb Vault City's xenophobia and creates a center of learning and tolerance. Complete the quests "Find the missing caravans." But a month later, disaster strikes. The mutant army marches as far north as Shady Sands, razing the small town to the ground. Under Gizmo's leadership, Junktown becomes a trading center and resort, where people come from miles around to gamble, spend money and enjoy themselves in relative safety. Klamath: Nothing is said about Klamath but its assumed that Klamath is still thriving since Klamath Bob grew up and heard about the Chosen One, Den: There's no canon ending but the good ending for the Den is "Kill Metzger but spare Becky". Then recruit Marcus and keep him alive. Press J to jump to the feed. According to New Vegas, the Bishop family is still running but New Reno is run by the Wrights and Van Graffs. Note: These endings are relative to New Vegas so this is also handy for those that have played NV and trying a 'canon playthrough'. Fallout 2 and Fallout: New Vegas establish this ending as canon (although a single Khan survivor, Darion, is found in Vault 15 in Fallout 2, where he is quite influental). Either "Fix the Gecko power plant and don't bring the raiders' account book or Bishop's holodisk to Lynette in Vault City" or do the same but deliver the items to Lynette. This ending allows the NCR to become the powerhouse you see in New Vegas and gives them to capacity to expand north. The ghouls of Necropolis learn how to maintain the repaired water pump, and eventually rediscover many lost secrets of engineering. According to Garou: Memories of Stray Wolves ( Part 1, Part 2 ), a bonus featurette created for the 15th anniversary of Fatal Fury, this ending is canon. This is the last planned release before switching to the Fallout 2 engine, beta stage. The thing about the endings for 1 and 2 was that there were hundreds of different ending slideshow combinations, and only some aspects of each of them are canon. The CPG could be rebuilt, and the nation will be expanding the same way the NCR is expanding. I'm here to talk about what I feel are the canon endings to Fallout 2. With the background picture showing Junktown as a Reno-like casino with electricity and clean streets free of any drug dealers or riff-raff who might endanger Gizmo's operations. Also make sure Harold is alive since he shows up in Fallout 3. So this is the possible best way for New Reno. (Note: The bishop child ending overwrites all New Reno endings apparently shrugs). Here are the 4 possible Fallout 2 NCR endings, don't know which one is most fitting for NV, probably 1 or 4. The mutant armies, led into battle by the fierce Super Mutants, destroy the Followers of the Apocalypse. The Vault - Fallout Wiki is a Fandom Gaming Community. Look at it this way. Doing both endings makes it where Vault City is taken over by NCR, However don't "deliver both holodisks between Lynette and Westin" because it'll trigger the VC independent ending, Gecko: "Fix the power plant but don't receive reactor holodisk" or "Fix and optimize the power plant and bring Gordon Gecko's holodisk to McClure in Vault City". Notes Since the endings occur over a period of time after the Chosen One completes his task, and do not necessarily start happening straight away, the Chosen One can still find mutants and ghouls and Caravan guards and all still in Broken Hills, after the main game is over. Remember that … Gizmo keeps the town prosperous but healthy, as he has no desire to injure his own affluence. Looks like Obisidian pulled a Morrowind and combined multiple endings for New Reno. What's up everyone. In the original write-up of Junktown, the "ending sequence" was reversed from its final incarnation. John Cassidy: Nothing canon is said about him but since he went on to marry a tribal and have Rose of Sharon Cassidy in New Vegas as his daughter, it is required for him to stay alive while travelling with the Chosen One. While New Vegas takes place after the events of Fallout 3, the finale is not discussed, leaving things ambiguous. Although there was a good ending for the deathclaws, its probably canon that the Enclave wipe them out according to Chris Avellone in the Fallout Bible. Fallout 2, Fallout 3, and Fallout: New Vegas establish this ending as canon. I have writer's block, so I decided to just migrate a story. The dialogue in Fallout 3 for example, seems to work against the Barnaky ending. Also kill Rose's 'chicken' via a shot to the eye." (The NCR ending has two pictures, both showing the flag; for endings 2-3 the flag is in tatters.) Her brilliant, if headstrong, style of leadership makes Shady Sands a powerful force in the years to come. However, one of the best aspects of New Vegas is its strong emphasis in player choice and multiple endings, and declaring one ending canon would put a bit of a damper of Fallout 2 Vegas. So for those taking the time to learn how to play Fallout 2, here's the canon endings or at least the closest to canon. The mutant attack on Necropolis spares none of the ghoulish inhabitants. He said it himself: "With all that money pouring in? These are the available ending cutscenes in original Fallout. 1) 'NCR becomes a major power in the West Coast': Complete the … Vault City: There are two possible endings for Vault City that'd fit since apparently VC was 'pacified' by NCR. And Bishop Jr and the Wrights are still running their respective businesses and haven't killed each other yet. It also seems to be the one accepted by Van Buren and J.E. The endings are influenced by the choices the player has made during the course of the game. The Vault Dweller's memoirs and Fallout 2 establish this ending as canon. The Desert Raiders eventually regroup and manage to terrorize small communities in the years following your adventures. Looks like Obisidian pulled a Morrowind and combined multiple endings for New Reno. You are taken away and slowly returned to normal Vault life. Enter the raider camp but don't kill enough raiders for the previous ending. Yeah, they Warp in the West-ed Reno! 2 Poor Reputation, A member of the Player's squad sacrifices their brain. Your involvement with the various places and people of the Wasteland is well documented by future historians. I doubt that Bethesda would kill off the BOS in a canon ending - they might have to redo the cover art! 1 Arroyo 1.1 Elder 2 Modoc 3 The Den 4 Vault City 5 … Page 2 of 2 - Best "canon" ending for a sequel - posted in Fallout 4 Discussion: Someday Id like to see the opposing factions of the brotherhood finally come in contact when the dominantwest and east factions spread and eventually meet, although the west coast brotherhood really needs to stop getting their asses kicked so much or that will never happen. In the last slide it shows the courier wearing a duster with Vault 21's symbol on his back. and "Report Iguana Bob to the Hub police" (not possible as this quest was cut from the game).

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